The remaining third of the listed hit points are located in the central eye, and destroying it will eliminate the anti-magic ray. The body can withstand two thirds of the listed hit points in damage before the creature perishes. This loss of hit points is over and above any damage done to the central body. The beholder can withstand the loss of its eyestalks, each eyestalk/smaller eye having 5-12 hit points. If attacked from above, the beholder can use all of the smaller eyes. The central eye can be used only against attacks from the front. Generally, a beholder can use 1d4 smaller eyes if attackers are within a 90 degree angle in front, 1d6 if attacked from within a 180 degree angle, 1d8 if attacked from a 270 degree arc, and all 10 eyes if attacked from all sides. Spells cast in or passing through that zone cease to function.Ī beholder may activate the magical powers of its eyes’ at will. No magic (including the effects of the other eyes) will function within that area. The central eye produces an anti-magic ray with a 140-yard range, which covers a 90 degree arc before the creature.
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